I'm a web-lovin, webapp maker kinda guy

Posts tagged ‘multi-player’

Baseball.net 2K2, multi-player online game, coded in Java!

Baseball.net 2K2

My love of sports motivated me to make the first multi-player online baseball game. It was an ambitious dream but a good way to learn and master Java. Although the user had to install a Java Applet Player, this game – in theory – could be played on any platform.

This game is a multi-threaded game with several panels on the main screen. The main screen has the game action; the pitcher vs batter. The game uses real MLB player names and statistics. The other panels includes real-time, play-by-play, current game stats of batters and pitchers. An additional panel for the chat session is available when playing online against another player.

A user has the option to play with game with the mouse or the keyboard. Two players can play at the same time using the same keyboard. However, playing against another player online was deemed difficult as the latency time to transfer the actions of one player to another player over an internet connection was too slow for a fast-paced action game. The most difficult aspect of coding this game was displaying the baseball’s projection (curves and bounces). A lot of math equations were used. 😉

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Not your ordinary Tic-Tac-Toe…

-splash screen only-

When I was a child, my dad would draw a grid with many squares and tell me to write an “X” in one of the squares. He taught me to play Tic-Tac-Toe for “advanced players”. Instead of having to get 3-in-a-row to win, I had to get 5-in-a-row to take the game. I enjoyed this version of 5-in-a-row Tic-Tac-Toe so much, I decided to make an online version for multi-player gaming.

The game is built on the Adobe Flash technology, specifically with the Lingo programming language. My online version supports two-player modes with a chat feature for players to converse while playing. The game requires a dedicated web server to handle incoming and outgoing requests for online gaming between two players.

*update: My dedicated Shockwave Flash game server has been taken offline.  I moved and no longer use a static ip address for my home web server.  Someday, I will reboot this game in a more modern platform… maybe Facebook?